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  • Autodesk Mudbox 2011 [MAC]

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    Price:

    $129.95

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    Delivery Method:

    Electronic Download

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    Product Videos

    Beethoven face sculpting - Autodesk Mudbox 2011 part 2/2 (10:04)
    Final render here:http://www.cgfeedback.com/cgfeedback/showthread.php?t=648
    • Discover Autod...
      Autodesk Mudbox 2011 software delivers powerful new tools for ...
    • Autodesk Mudbo...
      Autodesk Mudbox 2011 software helps accelerate design, sculpti...
    • Mudbox 2011: C...
      Creating an ambient occlusion map in Mudbox. Kenichi Nishida s...
    • Mudbox 2011: C...
      Creating a Creature Workflow in Mudbox software. Kenichi Nishi...
    • Mudbox 2011 Te...
      This tutorial shows the power of Mudbox 2011 for 2D and 3D tex...
    • Mudbox 2011 Pa...
      Demo of how to project photos onto your 3d model for simple te...
    • Beethoven face...
      Timelapse of me sculpting a Beethoven face in Mudbox 2011 part...
    • Beethoven face...
      Final render here:http://www.cgfeedback.com/cgfeedback/showthr...

    Product Description

    Autodesk Mudbox 2011 [MAC]

    Autodesk Mudbox 3D digital sculpting and texture painting software gives modelers and texture artists the freedom to create production-ready 3D digital artwork without worrying about the technical details.

    Create production-ready 3D digital artwork with Autodesk® Mudbox™ digital sculpting and texture painting software. Designed by professional artists in the game, film, television, and design industries, Mudbox combines a highly intuitive user interface with a powerful creative toolset of stencils and brushes to help you create ultra-realistic 3D characters, engaging environments, stylized props, and more.

    With familiar workflows and terminology and a streamlined, intuitive workspace, you can become productive on your first day with Mudbox—whether you’re switching from an alternative solution, or new to 3D sculpting and texture painting programs entirely.

    Originally created in a real-world production environment, and subsequently proven on many demanding film and games projects, Mudbox also provides the depth and flexibility to tackle complex production challenges as they arise. With features like a node-based architecture, and support for n-gons, multiple UV tiles per texture, and custom CgFX shaders, you can engineer creative solutions to unique or unanticipated production problems. Mudbox is available for Microsoft Windows® and Apple Mac OS® X operating systems.

    High-Quality 3D Paint
    Paint multiple layers for multiple texture channels on multiple high-resolution objects:

    • Apply paint directly onto high-resolution 3D models and see the results immediately.
    • Apply detail precisely where required, regardless of UV distortion or surface complexity. Paint in true 3D space, in UV space in the 3D view, or with screen-space projection.
    • Paint Diffuse, Specular, Gloss, Emissive, Bump, Normal, and Reflection maps directly on your model.
    • Select from Paint, Erase, Clone, and Dry brushes, and customize their shape with image stamps and adjustable falloff curves.
    • Selectively edit and manipulate existing paint and photo-based layers with new image adjustment brushes: Blur, Dodge, Burn, Contrast, Sponge, Hue, Hue Shift, and Invert.
    • Selectively paint reference images onto the model from a particular viewpoint.
    • Control how paint layers composite together to create a final image by selecting from one of the new blend modes: Multiply, Screen, Add, or Overlay.

    Flexible Layering System
    Explore creative options and iterate freely to create, compare, store, and blend multiple versions of your paint and sculpting work using the flexible, nondestructive layering system:

    • Selectively edit, erase, and blend layers nondestructively, using paintable layer masks.
    • Duplicate, merge, flatten, and reorder layers.
    • Blend layers using interactive multiplier sliders and layer masks.
    • Mirror or flip the detail stored in one or more layers.

    Key features:

    Best-in-Class Sculpting Toolset
    Sculpt, design, and detail any organic or hard-surface model and achieve smooth, accurate, and refined results:

    • Select from an extensive range of intelligently designed default brushes that replicate real-world sculpting paradigms: Sculpt, Smooth, Grab, Pinch, Flatten, Foamy, Spray, Repeat, Imprint, Wax, Scrape, Fill, Knife, Smear, Bulge, Contrast, and Freeze.
    • Create custom brushes with user-defined falloff curves and image stamps for an infinite range of effects.
    • Sculpt both sides of topologically symmetrical models simultaneously—even when they are in an asymmetrical pose—with the powerful tangent space mirroring functionality.
    • Use stencils to quickly add detail, and curves to precisely control brush movement. Brush textures directly into your mesh in 3D, and add high-quality detail by displacing your mesh with images.
    • Model using reference images, with multiple cameras each with its own image plane.
    • Accelerate design, sculpting, and approval phases with powerful new tools for deforming and posing models.
    • Sculpt complex forms immediately using vector displacement maps as stamps and stencils.

    Intuitive User Interface
    Become productive in hours, rather than weeks, with the easy-to-learn Mudbox user interface:

    • Enjoy a toolset designed for artists by artists, inspired by real-world tools.
    • Feel at ease from day one with familiar workflows, terminology, and hotkeys.
    • Accelerate your workflow through Hover Pick functionality, hotkeys, and other tools.
    • Easily switch between sculpting and painting tools to develop shape and texture in tandem.

    Production-Ready Texture Baking
    Create high-quality, accurate Normal, Displacement, Vector Displacement, and Ambient Occlusion maps:

    • Extract maps using a new Vector Displacement method to represent displacements that do not simply follow the normal.
    • Transfer data from highly-detailed sculpted surfaces or laser scans into the form required by film and game pipelines. Map data between multiple arbitrary objects with differing topologies.
    • Detail can be baked into 8-, 16-, and 32-bit maps.
    • Generate smooth, high-quality maps using extraction options that address issues related to poly faceting by extracting between the limit surfaces of the given meshes.
    • Bake normal maps that are compatible with Autodesk® Maya® and Autodesk® 3ds Max® software.
    • Create ambient occlusion maps for extremely high-resolution models: bake the soft shadows and details of a model out to an image which can be re-used without expensive recalculations.
    • For customized pipelines, developers can write their own baking function within Mudbox.

    On-Target Working Environment
    Work in a high-fidelity display environment that closely resembles the final rendered output to help you identify problems early and create presentations with maximum impact:

    • Interactively paint and view multiple material channels (such as bump and reflection) in real time.
    • Paint directly onto sculpted detail.
    • Immediately see how your model will look with render-quality results directly in the viewport - accurate 3D shadows, ambient occlusion, and a choice of light types, including HDR image-based lighting.
    • Use true 3D cameras to view your model as it will be seen by the audience, and optionally import production cameras from Maya or 3ds Max.
    • Import skeletons from Maya or 3ds Max to validate and test your design.
    • Customize the display to match a target platform with CG shaders and viewport filters.
    • Preview and edit your normal maps directly on your model in the 3D View.

    Performance That Scales
    Create incredible detail working directly with extremely high-resolution meshes, without slowing down:

    • Evaluate even the densest models at full resolution while tumbling, using multiple real-time cameras including true perspective and orthographic cameras.
    • Keep the creativity flowing where other applications become unusable, with brush performance that scales with scene size.

    Seamless Pipeline Integration
    Mudbox integrates smoothly into your pipeline, enabling you to leverage the strengths of industryleading 2D and 3D applications:

    • Exchange data with Maya, 3ds Max, and Autodesk® Softimage® via Autodesk® FBX® technology; with Maya 2011, data exchange is a single click.
    • Import and Export meshes as OBJ, and textures as BMP, EXR, JPEG, PNG, TIF, and GIF (import only).
    • Export paint layers and UV layouts as multi-layer PSD files; edit them in Adobe® Photoshop® and then re-import.
    • Create subdivided UVs compatible with Pixar RenderMan® renderer with the UV Smoothing option.
    • Customize and extend Mudbox via the C++ API (Application Programming Interface).

     

    In-Product Community
    Get more out of your Mudbox experience with online community resources accessible directly from the Mudbox application:

    • Select from hundreds of stamps, stencils, base meshes, and tutorials in the Mudbox Library, and upload your own contributions.
    • Upload gallery images and turntables to share your work and to receive valuable peer feedback and ratings.
    • Gain inspiration from the work of talented Mudbox artists, and vote for your favorites.
    • Accumulate points as others vote on or download your contributions, and ascend the community leader board for status, awards, and prizes.

    What's New in Mudbox 2011:

    Autodesk Mudbox 2011 software delivers new tools for helping deform and pose models, an extended texture painting toolset, and enhanced file transfer with leading 2D and 3D applications.

    Autodesk Mudbox 2011 software helps accelerate design, sculpting, and approval phases with powerful new tools for deforming and posing models, and the new ability to help create high-quality turntables for presentations. Moreover, the texture painting toolset is significantly extended with image adjustment brushes and blend modes for paint layers, while a Vector Displacement map extraction method offers new possibilities for creating and rendering complex details. And, with single-click file transfer with Autodesk Maya 2011 software; multi-layer PSD exchange with Adobe Photoshop software; and added support for Windows 7, and Mac OS X 64-bit operating systems, Mudbox 2011 integrates more easily into existing pipelines.

    Posing Toolset
    Quickly and easily deform and pose models to change their design, access occluded regions, present them for approval, or prepare them for map extraction. With tools for quickly creating and editing joints, and the ability to import weighted skeletons from
    Autodesk® Maya® 2011, Autodesk® 3ds Max® 2011, or Autodesk® Softimage® 2011 software, the new toolset enables modelers to create and manipulate poses as part of the design, sculpting, painting, or approval process.

    Image Adjustment Brushes
    Selectively edit and manipulate existing paint and photo-based layers with new image adjustment brushes: Blur, Dodge, Burn, Contrast, Sponge, Hue, Hue Shift, and Invert. These brushes enable existing image data under the brush to be altered or enhanced—for example, color-corrected, brightened, or softened.

    Vector Displacements
    Extract maps using a new Vector Displacement method and represent displacements that do not simply follow the normal: for example, forms with appendages, undercuts, folds, and bulges, such as a human ear. Once extracted, maps can be used to help recreate detail at render time in supported renderers, or as brush stamps or stencils in Mudbox to sculpt complex detail onto meshes in a single stroke. Artists can build up a library of commonly-used forms and reuse them on models.

    Paint in UV Space in the 3D View
    While painting in 3D space helps with precise placement of detail on the model, in some cases it is easier to paint textures in a 2D format. An innovative new feature in Mudbox unfolds a 3D model into a 2D representation, based on its UVs, but retains the benefits of working in a true 3D environment such as the ability to analyze lighting and material qualities. Beyond painting, sculpting on the unfolded mesh with tools such as Grab and Smooth enables basic editing of the 3D model’s UVs.

    Enhanced Interoperability with Maya, 3ds Max, and Softimage
    No need to navigate through multiple file browsers and remember path and filenames: now models and scene information transfer between Mudbox 2011 and Maya 2011 with a single click. In addition, Displacement and Normal maps extracted in Mudbox are now associated with models when an Autodesk® FBX® 2011 file is exported, helping to eliminate the need to manually reassemble the asset when brought into in another program. Meanwhile, using Mudbox in concert with a favorite content creation application is easier than ever with a choice of familiar hotkey setups for common actions.

    Blend Modes for Paint Layers
    Control how paint layers composite together to help create a final image by selecting from one of the new blend modes: Multiply, Screen, Add, or Overlay. These non-destructive settings help artists to experiment freely when constructing complex multilayered textures by offering the flexibility to change the blend mode.

    Multi-Layer PSD File Exchange with Photoshop
    Import and export multiple layers in PSD files to leverage the Adobe Photoshop toolset on more demanding scenes and projects. Now artists can edit layers in the context of the final composite, helping preserve continuity in look and workflow when moving between Mudbox and Photoshop.

    High-Quality Turntables
    Quickly and easily create high-quality 360 degree turntable movie files directly in Mudbox. Common file formats enable movies to be more easily accessed for remote review or approval via email or on a website; turntables are also useful for showcasing artists’ work.

    Session Recording
    Record a sculpting and painting session in Mudbox and export the recording to a movie. Recorded sessions can be used to share workflows, teach techniques, and showcase talent.

    Superior Performance
    Work with assets of greater complexity through significant performance increases for scenes with multiple objects.

    Enhanced Color Chooser
    Store and recall recently-used colors and user-defined palettes, and work in a choice of color spaces using the same new color chooser as Maya 2011.

    64-bit Support for Mac OS® X and Windows 7
    Mudbox 2011 has new 64-bit executables on Mac OS X and Windows 7 operating systems providing more addressable memory to more easily handle the increasingly detailed models required by today’s challenging productions.

    Mudbox In-product Community
    Get more out of your Mudbox experience with online community resources accessible directly from the Mudbox application. Artists can select from hundreds of stamps, stencils, base meshes, and tutorials in the Mudbox Library, and share their work with other users for valuable peer review without ever having to leave their work environment.

    System requirements:

    • Apple® Mac OS® X 10.6.2 operating system
    • Macintosh® computer: Intel-based Macintosh computers with a 64-bit processor (Core 2 Duo or later)
    • 2 GB RAM
    • 650 MB free hard drive space
    • Certified hardware-accelerated OpenGL graphics card
    • Ethernet adapter or wireless Internet card
    • DVD-ROM drive

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